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Samel Hysta
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Posted - 2008.01.07 20:09:00 -
[1]
Just an idea,
What if there was a sub-class of dreadnought which is unable to go into siege mode but has a greater number of smaller caliber turrets/launchers to compensate eg: 5x electron siege blaster. It purpose is to be a more mobile gun platform to rival the carrier fleets, although it wouldn't have a normal dreads firepower in siege mode it will be more useful for engaging other capitals.
I notice that all the siege weapons are the mid-range of their type, not sure if ccp has already planed for something like this but worth pointing it out.
Feel free to comment,
"The faster you kill the enemy, the less lag will be caused"
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Samel Hysta
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Posted - 2008.01.09 13:30:00 -
[2]
Edited by: Samel Hysta on 09/01/2008 13:31:28
Originally by: HeadWar
Originally by: Samel Hysta I notice that all the siege weapons are the mid-range of their type, not sure if ccp has already planed for something like this but worth pointing it out.
What do you mean by this?
For all the three turret "flavors", there are long and short range versions in capital size.
I mean for hyrbids there is Ion siege but for small sizes there is also electrona nd neutron, for missles there capship size torps but no cruise,
As for bs killer, not really, it will be more affective agaisnt bs's than a normal dreadnought. But it may have greater damage than a noraml dread out of siege but alot less damage than one in siege mode. Also the large guns have to track the target bs's are alot more agile than it + because of the lack of siege mode its tank is only as gd as a carrier at best so it is easly killable by bs's.
spellings there maby more but work calls
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Samel Hysta
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Posted - 2008.01.11 15:54:00 -
[3]
Edited by: Samel Hysta on 11/01/2008 15:54:23 (no thanks, not signed. capitals coming into non capital fights is already EXTREMELY annoying.)
Its not desinged for fighting non-cap ships i thought that was the job of the supprting carriers its job is to counter the use of large number of carrier with in fleets - cap size guns don't track to well anyhow and getting blobbed is annoying no matter what they use.
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Samel Hysta
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Posted - 2008.01.14 17:06:00 -
[4]
Edited by: Samel Hysta on 14/01/2008 17:06:23 How does this sound?
Gallente
5 highs 5 turret slots 5 meds 6 Lows
+5% to hybrid damage, +50% to drone damage
Amarr
5 Highs 5 turret slots 4 meds 7 lows
+5% to turret rof +10% to turret cap usage
Minmatar
5 Lows 5 turret slots 5 meds 6 lows
+5% to turret rof, + 7.5% to turret fall of
Caladari
5 highs 5 turret slots 6 meds 4 lows
+5% to shield resistances, +10% to turret optimum range
All ships get a +25% to turret damage and -25% to turet tracking as a class bonus.
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Samel Hysta
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Posted - 2008.01.15 10:28:00 -
[5]
Originally by: Xangetzu Kenirou A dreadnought already is an anti capital ship weapon. and siege mode is not something to use lightly and think of as the only purpose to a dread. sure the damage increases by why make yourself an easy target.
exsiting dreads arnt that gd really unless in seige mode which keeps them stuck in one location, (using eft for an example a pusle revulation 3 guns 2 heat sinks is 572 dps with out droensand 2400 alpha which isn't untankable by a carrier in siege dps goes up to 4150) So out of seige 4 dreads vs 4 carriers - carriers have remote reps energy neuts and more dps (eft says about 1000+ on thanatos) so really an effective dread would be nice.
using some semi-dodgy maths the dread with 5 guns and the bonus's I suggested would get about 1000-1300 dps (max skills) with out drones but a much larger alpha closer to 5.5k damage.
With probably less of a tank than a carrier but more direct fire power it would be failry balanced between them.
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Samel Hysta
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Posted - 2008.01.15 18:52:00 -
[6]
Originally by: YouGotRipped This game is about TEAMPLAY and support not uberpwnmobiles. Jesus!
This isnÆt uberpwnmobile, a normal dread in sieges outclass it by miles, out of siege it does suffer against it. Again carriers itÆs a more equal match and with the tracking reduction it isnÆt going to alpha strike BSÆs and it is purely a team ship. As cap ships go it is probably the weakest tank but makes up for it in other ways. Look at a titan it has no other ship really that provides it fire power support of a similar kind. Dreads have weapons but again very poor damage out of siege and in siege they force the titan to remain with them which ruins the huge bonus to immunity to ew that it has.
Also less fighters = less lag but that a smaller point
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Samel Hysta
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Posted - 2008.01.16 02:15:00 -
[7]
1) it not a bs killer in fact it more vunerable to bs's than carriers. and with carrier porposed changes by a dev with the change to a mroe direct suport role with asgining figthers a true fleet cap ship isnt there.
2) with carirer changes it wont be able to kill other caps, and it owuld be really dull if stone age man said hey i'll use a club bcos it works rather invent a bow and arrow.
3) and saying "carrier fleet we sahll figth them with a larger carrier fleet" isnt that gd a solution.
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Samel Hysta
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Posted - 2008.01.16 20:56:00 -
[8]
Cap ships are ment for fleet warfare a carrier has remote reps and assigns fighters its whole purpose is for fleets.
But more importnatly rather than have bs's hac's crusiers heavy dictors battale crusiers in "large numbers" to kill a carrier have one ship that can. It really speeds up fleet warefare and reduces the need for blobs. whilst at the same time not being uber, its also not bigger or badder it is just a more practile ship for fleets than exsisting dreads.
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Samel Hysta
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Posted - 2008.01.22 10:06:00 -
[9]
Edited by: Samel Hysta on 22/01/2008 10:07:37
Originally by: OzDeaDMeaT All this would do is make this smaller Dreadnaught the new mainbattle craft instead of the battleship.
1) its not smaller just different, and on that arguement everyone would be in mauders for fleet ops, but 2 things prevent this from being so: Isk and skills I agree that it would take a huge tracking reduction a high cost and skill requirements but would still work as a ship.
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